Please use this identifier to cite or link to this item: doi:10.22028/D291-42566
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Title: MetaReality: enhancing tactile experiences using actuated 3D-printed metamaterials in Virtual Reality
Author(s): Feick, Martin
Degraen, Donald UdsID
Hupperich, Fabian
Krüger, Antonio UdsID
Language: English
In:
Title: Frontiers in virtual reality
Volume: 4
Pages: 1-18
Publisher/Platform: Frontiers
Year of Publication: 2023
Free key words: Virtual Reality
haptic (tactile) illusion
fabrication
3D-print
metamaterial
haptic (tactile) perception
active haptics
passive haptics
DDC notations: 004 Computer science, internet
Publikation type: Journal Article
Abstract: During interaction with objects in Virtual Reality haptic feedback plays a crucial role for creating convincing immersive experiences. Recent work building upon passive haptic feedback has looked towards fabrication processes for designing and creating proxy objects able to communicate objects' properties and characteristics. However, such approaches remain limited in terms of scalability as for each material a corresponding object needs to be fabricated. To create more flexible 3D-printed proxies, we explore the potential of metamaterials. To this aim, we designed metamaterial structures able to alter their tactile surface properties, e.g., their hardness and roughness, upon lateral compression. In this work, we designed five different metamaterial patterns based on features that are known to affect tactile properties. We evaluated whether our samples were able to successfully convey different levels of roughness and hardness sensations at varying levels of compression. While we found that roughness was significantly affected by compression state, hardness did not seem to follow the same pattern. In a second study, we focused on two metamaterial patterns showing promise for roughness perception and investigated their visuo-haptic perception in Virtual Reality. Here, eight different compression states of our two selected metamaterials were overlaid with six visual material textures. Our results suggest that, especially at low compression states, our metamaterials were the most promising ones to match the textures displayed to the participants. Additionally, when asked which material participants perceived, adjectives, such as "broken" and "damaged" were used. This indicates that metamaterial surface textures could be able to simulate different object states. Our results underline that metamaterial design is able to extend the gamut of tactile experiences of 3D-printed surfaces structures, as a single sample is able to reconfigure its haptic sensation through compression.
DOI of the first publication: 10.3389/frvir.2023.1172381
URL of the first publication: https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2023.1172381/full
Link to this record: urn:nbn:de:bsz:291--ds-425667
hdl:20.500.11880/38187
http://dx.doi.org/10.22028/D291-42566
ISSN: 2673-4192
Date of registration: 6-Aug-2024
Third-party funds sponsorship: Deutsche Forschungsgemeinschaft DFG
Sponsorship ID: BMBF(01IS17043), DFG(450247716,425868555)
Faculty: MI - Fakultät für Mathematik und Informatik
Department: MI - Informatik
Professorship: MI - Prof. Dr. Antonio Krüger
Collections:SciDok - Der Wissenschaftsserver der Universität des Saarlandes



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