Please use this identifier to cite or link to this item: doi:10.22028/D291-40248
Title: Perceptually driven methods for improved gaze-contingent rendering
Author(s): Arabadzhiyska-Koleva, Elena
Language: English
Year of Publication: 2023
DDC notations: 004 Computer science, internet
500 Science
Publikation type: Dissertation
Abstract: Computer graphics is responsible for the creation of beautiful and realistic content. However, visually pleasing results often come at an immense computational cost, especially for new display devices such as virtual reality headsets. A promising solution to overcome this problem is to use foveated rendering, which exploits the limitations of the human visual system with the help of eye trackers. In particular, visual acuity is not uniform across the visual field but it is rather focused in its center and it is rapidly declining towards the periphery. Foveated rendering takes advantage of this feature by displaying high-quality content only at the gaze location, gradually decreasing it towards the periphery. While this method is effective, it is subject to some limitations. An example of such limitation is the system latency, which becomes noticeable during rapid eye movements when the central vision is exposed to low-resolution content, reserved only for the peripheral vision. Another example is the prediction of the allowed quality degradation, which is based solely on the visual eccentricity; however, the loss of the peripheral acuity is more complex and it relies on the image content as well.
This thesis addresses these limitations by designing new, perceptually-driven methods for gaze-contingent rendering. The first part introduces a new model for saccade landing position prediction to combat system latency during rapid eye movements. This method extrapolates the gaze information from delayed eye-tracking samples and predicts the saccade's landing position. The new gaze estimate is then used in the rendering pipeline in order to forestall the system latency. The model is further refined by considering the idiosyncratic characteristics of the saccades. The second part of this thesis introduces a new luminance-contrast-aware foveated rendering technique, which models the allowed peripheral quality degradation as a function of both visual eccentricity and local luminance contrast. The advantage of this model lies in its prediction of the perceived quality loss due to foveated rendering without full-resolution reference. As a consequence, it can be applied to foveated rendering to achieve better computational savings.
Link to this record: urn:nbn:de:bsz:291--ds-402489
Advisor: Didyk, Piotr
Date of oral examination: 21-Jun-2023
Date of registration: 4-Aug-2023
Faculty: MI - Fakultät für Mathematik und Informatik
Department: MI - Informatik
Professorship: MI - Prof. Dr. Frank-Olaf Schreyer
Collections:SciDok - Der Wissenschaftsserver der Universität des Saarlandes

Files for this record:
File Description SizeFormat 
thesis.pdfThe dissertation253,76 MBAdobe PDFView/Open

This item is licensed under a Creative Commons License Creative Commons